They can be beat, but it takes a lot of work to overcome the handicaps the game throws on you and you have to game the system more than master it. Cripples:They're the worst part of the game because their difficulty comes from handicapping the player. It can be beat seeing as I did it yesterday, but be prepared to be horribly frustrated trying. If you're not looking at the one who's currently looking at you, you won't build and focus and speed. Cassady & Sundance is a Mexican standoff, and fortunately lets you press your crouch key to switch between the two. Once you hear the heartbeat, keep most your attention on your opponet's hand - unless it's Plummer because that means he's ready to shoot. The shorter Dalton brother on the right side shoots first. Plummer always shoots right after the first heartbeat. Your draw speed is more important than focus because you can't dodge until your gun is drawn. Hope you have decent perhipreal vision so you can focus on his hand and follow the opponents with your perhipereal. You have to watch your avatar's hand because apparently he's drunk and can't keep his hand from drfiting away. This is not an issue for Plummer, Bob & Grat Dalson, and Cassady & Sundance because they stay still. Your focus doesn't build if the targeting circle is moving at any speed faster than a slow drift so try to keep it on the side of your oppoenent you think they'll walk towards.
You have to keep the mouse moving very slightly at all times for no good reason. Even if your aim is steady, the focus cursor will drift off your target. Crank up you your senstivity for duels, it's the only way you'll be able to follow your opponents when they pace. They're the worst part of the game because their difficulty comes from handicapping the player. If you're good, you canĭodge all bullets by moving left to right. They willĪlways fire at the spot in which you're standing. Wait to dodge until you're certain an opponent is going to fire. Time it well you can draw the moment they do and save a lot of time. Once you play for a while, try to anticipate your opponent's draw. Some of them draw almost as soon as the heartbeat starts. Keep your eye on the opponent's gun hand as soon as the heartbeat kicks in. Most of the duel is in making sure your draw hand remains over the gun and It may not seem like much of a difference, but even the miniscule fraction ofĪ second could help you win the duel and end it quickly. Rather than have your finger hover over the button, keep it on the button. Their draw speed will be the same every time. It's good to practice these duels so you can develop a sense of when an Don't move the gun hand or focus reticule with big, jerky movements.