The other unlocks, like a grenade launcher or a sniper's steady ability, didn't fit into my playstyle. Sorry Britain, but if the Canucks really do have a Signal Scan that allows them to see through walls (for a brief second, but still enormously handy) then pour me some maple syrup and buy me a bear saddle.
![medal of honor warfighter coop medal of honor warfighter coop](https://action-figure-district.de/wp-content/uploads/2018/04/sost-isfo03.jpg)
I unlocked Canadian Special Forces and fell in love. Each player has a main rifle, a secondary pistol, and a special power. The other nationalities are technically different classes, and their unlocks bring new weapons and special abilities. It's very focused on the blood and guts, but there are unlocks. It's either a lesson in human behaviour, or a lesson in gamers following glowy things. I hadn't paid attention, because I wanted to see if he would follow. A grenade bounces around the corner and takes me out. Because he was always just out of reach, I didn't realise he was with another player. Movement is fun, with some Blink-ish walljumps that made it easy to keep up with him when not following directly behind. All around people were moving in twosomes: I respawned and tracked after an enemy I spotted. When I turned to check if my attackers had pushed past the window, I found my partner right behind me, healing me. Except it came to me first, with a sparse blast of gun fire picking some health off me and forcing me to cower under a window. I swung around occasionally to check his positioning, using his glow to keep tracks, and I could see his health in a widget on the screen at all times so I'd know when trouble came. My buddy kept to the ground level while I hopped into the overlooking building. We gathered around a flag in a courtyard behind a house. I took the rear, and we snuck through the broken buildings to head to a flag, listening to an announcer updating us on the level's balance of power. There's no communication at all, but we work well together. The game begins and the pair of us fall into an easy rhythm. Flags are set at the extremities of a closed-off Somali village, and the two teams fight over their control. The first game mode I was dropped into was Sector Control in a Somali map. But it is all solid, with neat level design and fun movement in compact levels. None of the rest is particularly innovative: the game modes are variants of control point capture and CTF, and you have guns and unlocks. He was just a dude, but as an ever-present glow on my HUD he gave me a secondary purpose over the level's objectives, creating an odd little co-op game within a larger multiplayer structure. I started to care about that one person, even though I've no idea who I was playing with. We stuck together like a new DVD in a grippy DVD case. As silly as it sounds, just knowing all this information created a bond between me and the other player. These features aren't new, but having to do it is. Your partner can refill your ammo and health, and you can respawn on his (or her) position.
![medal of honor warfighter coop medal of honor warfighter coop](https://www.gamereactor.it/media/92/medalhonor_599201.jpg)
You have no choice in the matter, but that's okay because there are positives in having that decision taken from you. You'll know everything about this player: their shoe size and hygiene habits, as well as their position, health, and ammo. It could be a friend, but if you're just looking for a quick blast on a public server you'll find a buddy within your team.
![medal of honor warfighter coop medal of honor warfighter coop](https://hips.hearstapps.com/digitalspyuk.cdnds.net/12/10/medal_of_honor_warfighter.jpg)
Warfighter's multiplayer has one big idea that's sort of genius: every time you join a server you're partnered up with another player in a fire team. Having donned his ghillie suit to play the game and held down 'E' to hack into the EA war satellite, he sent us this report. News arrived over the RPS battle computer that EA wanted to show us their latest Medal Of Honour game, so we sent in elite fightering journalist Craig Pearson.